Pedagogy

On "gamification" of learning

I’m not a big fan of the trend towards “gamifying” learning, especially the trend towards creating computer games for learning. There are a number of common and well-known concerns about such games: they largely promote shallow learning, there are concerns about data privacy, and they increase screen time. These are real concerns and I worry about them, but my bigger concern is about the whole concept of gamification: these games assume that children have to be tricked into learning.